Reflexes: Since Reflexes need to be calculated based on distance, user and reaction time, it isn't possible to have a fixed scaling for reflexes. However, what we can do is use perception to have a rough scale of reflexes. If the user can perceive an attack then there is a high chance the user is able to dodge the attack. 0 0 m/s 0.5 Capable of reacting to objects that move at the speed of 5 m/s. 1.0 Capable of reacting to objects that move at the speed of 10 m/s 1.5 Capable of reacting to objects that move at the speed of 25 m/s 2.0 Capable of reacting to objects that move at the speed of 50 m/s 2.5 Capable of reacting to objects that move at the speed of 100 m/s 3.0 Capable of reacting to objects that move at the speed of 200 m/s (Faster than the Eye) 3.5 Capable of reacting to objects that move at the speed of 400 m/s 4.0 Capable of reacting to objects that move at the speed of 600 m/s 4.5 Capable of reacting to objects that move at the speed of 750 m/s 5.0 Capable of reacting to objects that move at the speed of 1000 m/s 5.5 Capable of reacting to objects that move at the speed of 1500 m/s 6.0 Capable of reacting to objects that move at the speed of 2000 m/s 6.5 Capable of reacting to objects that move at the speed of 2500 m/s 7.0 Capable of reacting to objects that move at the speed of 3500 m/s  7.5 Capable of reacting to objects that move at the speed of 4500 m/s 8.0 Capable of reacting to objects that move at the speed of 5500 m/s 8.5 ️ Capable of reacting to objects that move at the speed of 7000 m/s 9.0 Capable of reacting to objects that move at the speed of 8000 m/s 9.5 Capable of reacting to objects that move at the speed of 10000 m/s 10 Capable of reacting to objects that move at the speed of 22000 m/s

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